#pragma once #if !IL2CPP_THREADS_STD && IL2CPP_THREADS_WIN32 #include "os/ErrorCodes.h" #include "os/Thread.h" #include "os/WaitStatus.h" #include "utils/NonCopyable.h" #include "WindowsHeaders.h" #define IL2CPP_DEFAULT_STACK_SIZE ( 1 * 1024 * 1024) // default .NET stacksize is 1mb namespace il2cpp { namespace os { class ThreadImpl : public il2cpp::utils::NonCopyable { public: ThreadImpl(); ~ThreadImpl(); uint64_t Id(); ErrorCode Run(Thread::StartFunc func, void* arg); void SetName(const std::string& name); void SetPriority(ThreadPriority priority); ThreadPriority GetPriority(); void SetStackSize(size_t newsize) { // only makes sense if it's called BEFORE the thread has been created IL2CPP_ASSERT(m_ThreadHandle == NULL); // if newsize is zero we use the per-platform default value for size of stack if (newsize == 0) { newsize = IL2CPP_DEFAULT_STACK_SIZE; } m_StackSize = newsize; } void QueueUserAPC(Thread::APCFunc func, void* context); ApartmentState GetApartment(); ApartmentState GetExplicitApartment(); ApartmentState SetApartment(ApartmentState state); void SetExplicitApartment(ApartmentState state); static void Sleep(uint32_t ms, bool interruptible); static uint64_t CurrentThreadId(); static ThreadImpl* CreateForCurrentThread(); #if NET_4_0 static bool YieldInternal(); #endif #if IL2CPP_HAS_NATIVE_THREAD_CLEANUP static void SetNativeThreadCleanup(Thread::ThreadCleanupFunc cleanupFunction); static void RegisterCurrentThreadForCleanup(void* arg); static void UnregisterCurrentThreadForCleanup(); static void OnCurrentThreadExiting(); #endif private: HANDLE m_ThreadHandle; volatile DWORD m_ThreadId; SIZE_T m_StackSize; ApartmentState m_ApartmentState; ThreadPriority m_Priority; }; } } #endif